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virtual void | loadModule (GlSurface &surface)=0 |
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virtual void | unloadModule (GlSurface &surface)=0 |
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virtual void | render (GlSurface &surface)=0 |
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virtual void | processKeyDown (Keyboard::KeyEnum key, uint32_t state)=0 |
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virtual void | processKeyUp (Keyboard::KeyEnum key, uint32_t state)=0 |
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virtual void | processPointerDown (real32_t x, real32_t y, real32_t xMax, real32_t yMax)=0 |
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virtual void | processPointerMove (real32_t x, real32_t y, real32_t xMax, real32_t yMax)=0 |
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virtual void | processPointerUp (real32_t x, real32_t y, real32_t xMax, real32_t yMax)=0 |
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The documentation for this class was generated from the following files:
- src/apps/gategames/gamemodule.hpp
- src/apps/gategames/gamemodule.cpp