GATE
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This is the complete list of members for gate::apps::GameModule, including all inherited members.
GameModule() (defined in gate::apps::GameModule) | gate::apps::GameModule | |
loadModule(GlSurface &surface)=0 (defined in gate::apps::GameModule) | gate::apps::GameModule | pure virtual |
processKeyDown(Keyboard::KeyEnum key, uint32_t state)=0 (defined in gate::apps::GameModule) | gate::apps::GameModule | pure virtual |
processKeyUp(Keyboard::KeyEnum key, uint32_t state)=0 (defined in gate::apps::GameModule) | gate::apps::GameModule | pure virtual |
processPointerDown(real32_t x, real32_t y, real32_t xMax, real32_t yMax)=0 (defined in gate::apps::GameModule) | gate::apps::GameModule | pure virtual |
processPointerMove(real32_t x, real32_t y, real32_t xMax, real32_t yMax)=0 (defined in gate::apps::GameModule) | gate::apps::GameModule | pure virtual |
processPointerUp(real32_t x, real32_t y, real32_t xMax, real32_t yMax)=0 (defined in gate::apps::GameModule) | gate::apps::GameModule | pure virtual |
render(GlSurface &surface)=0 (defined in gate::apps::GameModule) | gate::apps::GameModule | pure virtual |
unloadModule(GlSurface &surface)=0 (defined in gate::apps::GameModule) | gate::apps::GameModule | pure virtual |
~GameModule() noexcept (defined in gate::apps::GameModule) | gate::apps::GameModule | virtual |