|
enum | BlockType {
Block_Empty
, Block_Dirt
, Block_OakPlanks
, Block_Oak
,
Block_OakLeaves
, Block_Cobble
, Block_Grass
, Block_Brick
,
Block_Stone
, Block_StoneBrick
, Block_Start1
} |
|
enum | BlockTextureType {
BlockTexture_Dirt
, BlockTexture_Cobblestone
, BlockTexture_GrassTop
, BlockTexture_GrassSide
,
BlockTexture_OakPlanks
, BlockTexture_OakSide
, BlockTexture_OakTop
, BlockTexture_OakLeaves
,
BlockTexture_Brick
, BlockTexture_Stone
, BlockTexture_StoneBrick
} |
|
|
virtual void | loadModule (GlSurface &surface) |
|
virtual void | unloadModule (GlSurface &surface) |
|
virtual void | render (GlSurface &surface) |
|
virtual void | processKeyDown (Keyboard::KeyEnum key, uint32_t state) |
|
virtual void | processKeyUp (Keyboard::KeyEnum key, uint32_t state) |
|
virtual void | processPointerDown (real32_t x, real32_t y, real32_t xMax, real32_t yMax) |
|
virtual void | processPointerMove (real32_t x, real32_t y, real32_t xMax, real32_t yMax) |
|
virtual void | processPointerUp (real32_t x, real32_t y, real32_t xMax, real32_t yMax) |
|
◆ loadModule()
void gate::apps::BlockLevelsGame::loadModule |
( |
GlSurface & | surface | ) |
|
|
virtual |
◆ processKeyDown()
void gate::apps::BlockLevelsGame::processKeyDown |
( |
Keyboard::KeyEnum | key, |
|
|
uint32_t | state ) |
|
virtual |
◆ processKeyUp()
void gate::apps::BlockLevelsGame::processKeyUp |
( |
Keyboard::KeyEnum | key, |
|
|
uint32_t | state ) |
|
virtual |
◆ processPointerDown()
void gate::apps::BlockLevelsGame::processPointerDown |
( |
real32_t | x, |
|
|
real32_t | y, |
|
|
real32_t | xMax, |
|
|
real32_t | yMax ) |
|
virtual |
◆ processPointerMove()
void gate::apps::BlockLevelsGame::processPointerMove |
( |
real32_t | x, |
|
|
real32_t | y, |
|
|
real32_t | xMax, |
|
|
real32_t | yMax ) |
|
virtual |
◆ processPointerUp()
void gate::apps::BlockLevelsGame::processPointerUp |
( |
real32_t | x, |
|
|
real32_t | y, |
|
|
real32_t | xMax, |
|
|
real32_t | yMax ) |
|
virtual |
◆ render()
void gate::apps::BlockLevelsGame::render |
( |
GlSurface & | surface | ) |
|
|
virtual |
◆ unloadModule()
void gate::apps::BlockLevelsGame::unloadModule |
( |
GlSurface & | surface | ) |
|
|
virtual |
The documentation for this class was generated from the following files:
- src/apps/gategames/blocklevels.hpp
- src/apps/gategames/blocklevels.cpp