GATE
ID3D11DeviceContext1_vtbl Struct Reference

Public Member Functions

 WRT_DECLARE_UNKNOWN (ID3D11DeviceContext1)
 
 void (WRT_ABI *GetDevice)(ID3D11DeviceContext1 *This
 
 wrt_result (WRT_ABI *GetPrivateData)(ID3D11DeviceContext1 *This
 
 wrt_result (WRT_ABI *SetPrivateData)(ID3D11DeviceContext1 *This
 
 wrt_result (WRT_ABI *SetPrivateDataInterface)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *VSSetConstantBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *PSSetShaderResources)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *PSSetShader)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *PSSetSamplers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *VSSetShader)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DrawIndexed)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *Draw)(ID3D11DeviceContext1 *This
 
 wrt_result (WRT_ABI *Map)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *Unmap)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *PSSetConstantBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *IASetInputLayout)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *IASetVertexBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *IASetIndexBuffer)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DrawIndexedInstanced)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DrawInstanced)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *GSSetConstantBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *GSSetShader)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *IASetPrimitiveTopology)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *VSSetShaderResources)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *VSSetSamplers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *Begin)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *End)(ID3D11DeviceContext1 *This
 
 wrt_result (WRT_ABI *GetData)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *SetPredication)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *GSSetShaderResources)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *GSSetSamplers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *OMSetRenderTargets)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *OMSetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *OMSetBlendState)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *OMSetDepthStencilState)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *SOSetTargets)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DrawAuto)(ID3D11DeviceContext1 *This)
 
 void (WRT_ABI *DrawIndexedInstancedIndirect)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DrawInstancedIndirect)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *Dispatch)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DispatchIndirect)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *RSSetState)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *RSSetViewports)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *RSSetScissorRects)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CopySubresourceRegion)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CopyResource)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *UpdateSubresource)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CopyStructureCount)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *ClearRenderTargetView)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *ClearUnorderedAccessViewUint)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *ClearUnorderedAccessViewFloat)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *ClearDepthStencilView)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *GenerateMips)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *SetResourceMinLOD)(ID3D11DeviceContext1 *This
 
 FLOAT (WRT_ABI *GetResourceMinLOD)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *ResolveSubresource)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *ExecuteCommandList)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *HSSetShaderResources)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *HSSetShader)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *HSSetSamplers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *HSSetConstantBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DSSetShaderResources)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DSSetShader)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DSSetSamplers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DSSetConstantBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CSSetShaderResources)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CSSetUnorderedAccessViews)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CSSetShader)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CSSetSamplers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CSSetConstantBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *VSGetConstantBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *PSGetShaderResources)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *PSGetShader)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *PSGetSamplers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *VSGetShader)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *PSGetConstantBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *IAGetInputLayout)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *IAGetVertexBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *IAGetIndexBuffer)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *GSGetConstantBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *GSGetShader)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *IAGetPrimitiveTopology)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *VSGetShaderResources)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *VSGetSamplers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *GetPredication)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *GSGetShaderResources)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *GSGetSamplers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *OMGetRenderTargets)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *OMGetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *OMGetBlendState)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *OMGetDepthStencilState)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *SOGetTargets)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *RSGetState)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *RSGetViewports)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *RSGetScissorRects)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *HSGetShaderResources)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *HSGetShader)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *HSGetSamplers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *HSGetConstantBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DSGetShaderResources)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DSGetShader)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DSGetSamplers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DSGetConstantBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CSGetShaderResources)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CSGetUnorderedAccessViews)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CSGetShader)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CSGetSamplers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CSGetConstantBuffers)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *ClearState)(ID3D11DeviceContext1 *This)
 
 void (WRT_ABI *Flush)(ID3D11DeviceContext1 *This)
 
 D3D11_DEVICE_CONTEXT_TYPE (WRT_ABI *GetType)(ID3D11DeviceContext1 *This)
 
 UINT (WRT_ABI *GetContextFlags)(ID3D11DeviceContext1 *This)
 
 wrt_result (WRT_ABI *FinishCommandList)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CopySubresourceRegion1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *UpdateSubresource1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DiscardResource)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DiscardView)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *VSSetConstantBuffers1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *HSSetConstantBuffers1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DSSetConstantBuffers1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *GSSetConstantBuffers1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *PSSetConstantBuffers1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CSSetConstantBuffers1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *VSGetConstantBuffers1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *HSGetConstantBuffers1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DSGetConstantBuffers1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *GSGetConstantBuffers1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *PSGetConstantBuffers1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *CSGetConstantBuffers1)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *SwapDeviceContextState)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *ClearView)(ID3D11DeviceContext1 *This
 
 void (WRT_ABI *DiscardView1)(ID3D11DeviceContext1 *This
 

Public Attributes

ID3D11Device ** ppDevice
 
REFGUID guid
 
REFGUID UINT * pDataSize
 
REFGUID UINT void * pData
 
REFGUID UINT DataSize
 
REFGUID UINT void const * pData
 
REFGUID wrt_IUnknownpData
 
UINT StartSlot
 
UINT UINT NumBuffers
 
UINT UINT ID3D11Buffer *const * ppConstantBuffers
 
UINT UINT NumViews
 
UINT UINT ID3D11ShaderResourceView *const * ppShaderResourceViews
 
ID3D11PixelShaderpPixelShader
 
ID3D11PixelShader ID3D11ClassInstance *const * ppClassInstances
 
ID3D11PixelShader ID3D11ClassInstance *const UINT NumClassInstances
 
UINT UINT NumSamplers
 
UINT UINT ID3D11SamplerState *const * ppSamplers
 
ID3D11VertexShaderpVertexShader
 
ID3D11VertexShader ID3D11ClassInstance *const * ppClassInstances
 
ID3D11VertexShader ID3D11ClassInstance *const UINT NumClassInstances
 
UINT IndexCount
 
UINT UINT StartIndexLocation
 
UINT UINT INT BaseVertexLocation
 
UINT VertexCount
 
UINT UINT StartVertexLocation
 
ID3D11ResourcepResource
 
ID3D11Resource UINT Subresource
 
ID3D11Resource UINT D3D11_MAP MapType
 
ID3D11Resource UINT D3D11_MAP UINT MapFlags
 
ID3D11Resource UINT D3D11_MAP UINT D3D11_MAPPED_SUBRESOURCEpMappedResource
 
ID3D11InputLayoutpInputLayout
 
UINT UINT ID3D11Buffer *const * ppVertexBuffers
 
UINT UINT ID3D11Buffer *const UINT const * pStrides
 
UINT UINT ID3D11Buffer *const UINT const UINT const * pOffsets
 
ID3D11Buffer * pIndexBuffer
 
ID3D11Buffer DXGI_FORMAT Format
 
ID3D11Buffer DXGI_FORMAT UINT Offset
 
UINT IndexCountPerInstance
 
UINT UINT InstanceCount
 
UINT UINT UINT StartIndexLocation
 
UINT UINT UINT INT BaseVertexLocation
 
UINT UINT UINT INT UINT StartInstanceLocation
 
UINT VertexCountPerInstance
 
UINT UINT UINT StartVertexLocation
 
UINT UINT UINT UINT StartInstanceLocation
 
ID3D11GeometryShaderpShader
 
ID3D11GeometryShader ID3D11ClassInstance *const * ppClassInstances
 
ID3D11GeometryShader ID3D11ClassInstance *const UINT NumClassInstances
 
D3D11_PRIMITIVE_TOPOLOGY Topology
 
ID3D11AsynchronouspAsync
 
ID3D11Asynchronous void * pData
 
ID3D11Asynchronous void UINT DataSize
 
ID3D11Asynchronous void UINT UINT GetDataFlags
 
ID3D11PredicatepPredicate
 
ID3D11Predicate BOOL PredicateValue
 
UINT NumViews
 
UINT ID3D11RenderTargetView *const * ppRenderTargetViews
 
UINT ID3D11RenderTargetView *const ID3D11DepthStencilView * pDepthStencilView
 
UINT NumRTVs
 
UINT ID3D11RenderTargetView *const ID3D11DepthStencilView UINT UAVStartSlot
 
UINT ID3D11RenderTargetView *const ID3D11DepthStencilView UINT UINT NumUAVs
 
UINT ID3D11RenderTargetView *const ID3D11DepthStencilView UINT UINT ID3D11UnorderedAccessView *const * ppUnorderedAccessViews
 
UINT ID3D11RenderTargetView *const ID3D11DepthStencilView UINT UINT ID3D11UnorderedAccessView *const const UINT * pUAVInitialCounts
 
ID3D11BlendState * pBlendState
 
ID3D11BlendState const FLOAT BlendFactor [4]
 
ID3D11BlendState const FLOAT UINT SampleMask
 
ID3D11DepthStencilState * pDepthStencilState
 
ID3D11DepthStencilState UINT StencilRef
 
UINT NumBuffers
 
UINT ID3D11Buffer *const * ppSOTargets
 
UINT ID3D11Buffer *const const UINT * pOffsets
 
ID3D11Buffer * pBufferForArgs
 
ID3D11Buffer UINT AlignedByteOffsetForArgs
 
UINT ThreadGroupCountX
 
UINT UINT ThreadGroupCountY
 
UINT UINT UINT ThreadGroupCountZ
 
ID3D11RasterizerState * pRasterizerState
 
UINT NumViewports
 
UINT D3D11_VIEWPORT const * pViewports
 
UINT NumRects
 
UINT D3D11_RECT const * pRects
 
ID3D11ResourcepDstResource
 
ID3D11Resource UINT DstSubresource
 
ID3D11Resource UINT UINT DstX
 
ID3D11Resource UINT UINT UINT DstY
 
ID3D11Resource UINT UINT UINT UINT DstZ
 
ID3D11Resource UINT UINT UINT UINT ID3D11ResourcepSrcResource
 
ID3D11Resource UINT UINT UINT UINT ID3D11Resource UINT SrcSubresource
 
ID3D11Resource UINT UINT UINT UINT ID3D11Resource UINT D3D11_BOX const * pSrcBox
 
ID3D11Resource ID3D11ResourcepSrcResource
 
ID3D11Resource UINT D3D11_BOX const * pDstBox
 
ID3D11Resource UINT D3D11_BOX const void const * pSrcData
 
ID3D11Resource UINT D3D11_BOX const void const UINT SrcRowPitch
 
ID3D11Resource UINT D3D11_BOX const void const UINT UINT SrcDepthPitch
 
ID3D11Buffer * pDstBuffer
 
ID3D11Buffer UINT DstAlignedByteOffset
 
ID3D11Buffer UINT ID3D11UnorderedAccessView * pSrcView
 
ID3D11RenderTargetView * pRenderTargetView
 
ID3D11RenderTargetView FLOAT const ColorRGBA [4]
 
ID3D11UnorderedAccessView * pUnorderedAccessView
 
ID3D11UnorderedAccessView UINT const Values [4]
 
ID3D11UnorderedAccessView FLOAT const Values [4]
 
ID3D11DepthStencilView * pDepthStencilView
 
ID3D11DepthStencilView UINT ClearFlags
 
ID3D11DepthStencilView UINT FLOAT Depth
 
ID3D11DepthStencilView UINT FLOAT UINT8 Stencil
 
ID3D11ShaderResourceView * pShaderResourceView
 
ID3D11Resource FLOAT MinLOD
 
ID3D11Resource UINT ID3D11ResourcepSrcResource
 
ID3D11Resource UINT ID3D11Resource UINT SrcSubresource
 
ID3D11Resource UINT ID3D11Resource UINT DXGI_FORMAT Format
 
ID3D11CommandListpCommandList
 
ID3D11CommandList BOOL RestoreContextState
 
ID3D11HullShaderpHullShader
 
ID3D11HullShader ID3D11ClassInstance *const * ppClassInstances
 
ID3D11HullShader ID3D11ClassInstance *const UINT NumClassInstances
 
ID3D11DomainShaderpDomainShader
 
ID3D11DomainShader ID3D11ClassInstance *const * ppClassInstances
 
ID3D11DomainShader ID3D11ClassInstance *const UINT NumClassInstances
 
UINT UINT NumUAVs
 
UINT UINT ID3D11UnorderedAccessView *const * ppUnorderedAccessViews
 
UINT UINT ID3D11UnorderedAccessView *const UINT const * pUAVInitialCounts
 
ID3D11ComputeShaderpComputeShader
 
ID3D11ComputeShader ID3D11ClassInstance *const * ppClassInstances
 
ID3D11ComputeShader ID3D11ClassInstance *const UINT NumClassInstances
 
UINT UINT ID3D11Buffer ** ppConstantBuffers
 
UINT UINT ID3D11ShaderResourceView ** ppShaderResourceViews
 
ID3D11PixelShader ** ppPixelShader
 
ID3D11PixelShader ID3D11ClassInstance ** ppClassInstances
 
ID3D11PixelShader ID3D11ClassInstance UINT * pNumClassInstances
 
UINT UINT ID3D11SamplerState ** ppSamplers
 
ID3D11VertexShader ** ppVertexShader
 
ID3D11VertexShader ID3D11ClassInstance ** ppClassInstances
 
ID3D11VertexShader ID3D11ClassInstance UINT * pNumClassInstances
 
ID3D11InputLayout ** ppInputLayout
 
UINT UINT ID3D11Buffer ** ppVertexBuffers
 
UINT UINT ID3D11Buffer UINT * pStrides
 
UINT UINT ID3D11Buffer UINT UINT * pOffsets
 
ID3D11Buffer ** pIndexBuffer
 
ID3D11Buffer DXGI_FORMAT * Format
 
ID3D11Buffer DXGI_FORMAT UINT * Offset
 
ID3D11GeometryShader ** ppGeometryShader
 
ID3D11GeometryShader ID3D11ClassInstance ** ppClassInstances
 
ID3D11GeometryShader ID3D11ClassInstance UINT * pNumClassInstances
 
D3D11_PRIMITIVE_TOPOLOGY * pTopology
 
ID3D11Predicate ** ppPredicate
 
ID3D11Predicate BOOL * pPredicateValue
 
UINT ID3D11RenderTargetView ** ppRenderTargetViews
 
UINT ID3D11RenderTargetView ID3D11DepthStencilView ** ppDepthStencilView
 
UINT ID3D11RenderTargetView ID3D11DepthStencilView UINT UAVStartSlot
 
UINT ID3D11RenderTargetView ID3D11DepthStencilView UINT UINT NumUAVs
 
UINT ID3D11RenderTargetView ID3D11DepthStencilView UINT UINT ID3D11UnorderedAccessView ** ppUnorderedAccessViews
 
ID3D11BlendState ** ppBlendState
 
ID3D11BlendState FLOAT BlendFactor [4]
 
ID3D11BlendState FLOAT UINT * pSampleMask
 
ID3D11DepthStencilState ** ppDepthStencilState
 
ID3D11DepthStencilState UINT * pStencilRef
 
UINT ID3D11Buffer ** ppSOTargets
 
ID3D11RasterizerState ** ppRasterizerState
 
UINT * pNumViewports
 
UINT D3D11_VIEWPORTpViewports
 
UINT * pNumRects
 
UINT D3D11_RECT * pRects
 
ID3D11HullShader ** ppHullShader
 
ID3D11HullShader ID3D11ClassInstance ** ppClassInstances
 
ID3D11HullShader ID3D11ClassInstance UINT * pNumClassInstances
 
ID3D11DomainShader ** ppDomainShader
 
ID3D11DomainShader ID3D11ClassInstance ** ppClassInstances
 
ID3D11DomainShader ID3D11ClassInstance UINT * pNumClassInstances
 
UINT UINT ID3D11UnorderedAccessView ** ppUnorderedAccessViews
 
ID3D11ComputeShader ** ppComputeShader
 
ID3D11ComputeShader ID3D11ClassInstance ** ppClassInstances
 
ID3D11ComputeShader ID3D11ClassInstance UINT * pNumClassInstances
 
BOOL RestoreDeferredContextState
 
BOOL ID3D11CommandList ** ppCommandList
 
ID3D11Resource UINT UINT UINT UINT ID3D11Resource UINT D3D11_BOX const UINT CopyFlags
 
ID3D11Resource UINT D3D11_BOX const void const UINT UINT UINT CopyFlags
 
ID3D11ViewpResourceView
 
UINT UINT ID3D11Buffer *const UINT const * pFirstConstant
 
UINT UINT ID3D11Buffer *const UINT const UINT const * pNumConstants
 
UINT UINT ID3D11Buffer *const UINT * pFirstConstant
 
UINT UINT ID3D11Buffer *const UINT UINT const * pNumConstants
 
UINT UINT ID3D11Buffer UINT * pFirstConstant
 
UINT UINT ID3D11Buffer UINT UINT * pNumConstants
 
ID3DDeviceContextStatepState
 
ID3DDeviceContextState ID3DDeviceContextState ** ppPreviousState
 
ID3D11ViewpView
 
ID3D11View FLOAT const Color [4]
 
ID3D11View FLOAT const D3D11_RECT const * pRect
 
ID3D11View FLOAT const D3D11_RECT const UINT NumRects
 
ID3D11View D3D11_RECT const * pRects
 
ID3D11View D3D11_RECT const UINT NumRects
 

The documentation for this struct was generated from the following file: